Company
WeightWatchers
Role
UX Design Manager
Year
2020
Activity Redesign
While WW members understood the value of moving more, sustained activity was one of the hardest behaviors to adopt and maintain.
The question wasn’t just what workouts to offer, but how to design an experience that addressed the real barriers keeping members from being active.

My Contributions
Partnered with the WW Science team to co-create a behavior change framework for activity
Educated cross-functional partners (Product, Engineering, Design, Content) on evidence-based behavior change principles
Facilitated 3 workshops to uncover member barriers to activity and translate them into design opportunities
Helped align fitness content strategy with behavioral science insights to support lasting habits
Positioned activity as a core wellness pillar alongside food and mindset within the WW product experience
Member Jounrey Map
Behavior Mapping Framework
Our Impact
The framework became the foundation for how WW thought about activity: not just surfacing workouts, but designing interventions that lowered barriers and built lasting habits. It positioned activity alongside food and mindset as a core wellness pillar—anchored in science, validated by user insight, and actionable through design.
Project Stats
4 behavior change principles co-created with the Science team to guide product strategy for activity
3 cross-functional workshops facilitated with Product, Engineering, Design, and Content to explore member barriers
6+ key barriers to sustained activity identified (e.g., time, motivation, environment), each mapped to design opportunities
